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Artificial Second Life Intelligence

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current event by VnutZ on 17 March 2008, tagged as second life, virtual reality, and artificial intelligence

What do you get with "100 teraflops of computing power through massively parallel Blue Gene supercomputers, POWER-based Linux clusters, and AMD Opteron processor-based clusters"? All that computing muscle enables a computer to simulate the mental capacities of a toddler in the popular virtual reality game Second Life. Researchers from the Rensselaer Polytechnic Institute programmed Eddie with a set of beliefs and the ability to reason. With those fundamental tools, the virtual toddler can interact dynamically with Second Life participants without influence from the researchers. Although able to reason, Eddie is limited in that his abilities are based on rigid logic structures and rules instead of a dynamically generated set of rules. The researchers hope to further adapt the technology so that a more realistic virtual environment can be used to train emergency workers.

I'm curious how the computer would respond to an "assault" by Second Life's seemingly endless vat of sexual deviants.

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