When discussions of gaming artificial intelligence arise, the topic usually centers around chess algorithms and brute forcing move scores with super-computers. The AI and Interactive Digital Entertainment Conference took a different approach, develop artificially intelligent players for the popular video game Starcraft. There were a variety of bot categories and competitions ranging from control strategies, combat, and overall strategy amongst others (results and video demonstrations available here). Although the winners were very successful, the competitive human player still prevailed assuring mankind’s tenuous dominance over Skynet will continue for awhile longer.
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