my "college" roommate was kicked out after failing five of his classes because of non-stop gaming; I would estimate from 6pm through 2am everyday for a semester
MMORPGs have the same addictive qualities as table top roleplaying. So, I'm not surprised about this. I almost failed out my 4th semester due to table top roleplaying. The 6 PM to 6 AM sessions made it impossible to do homework or show up to my 8:15 class. Not that I wanted to show up to that class anyway, but I needed it for my major.
The fact that they shelled out real $$ for it is an incentive to make the maximum use from the expenditure.
Table-top games have the advantage here. While the manuals can cost around $30, the last time I checked, once you have them only your imagination, and that of the other players, is the limit. The only exception is war gaming, like Warhammer 40k, with the various models that are required for "realistic" play.

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RE: Odd math?
You're definitely right, those numbers would be inflated under the assumption of 24-7 gameplay. However, the "two hour" notion may be an incorrect estimationn of game time. I think it's a fair assessment for traditional games that people play. However, MMORPGs have a more immersive nature that leads the players to be very addicted.
I think the requirement to pay service fees drives gaming hours UP on this genre. It's like people that pay to work out a gym even though a free one exists. The fact that they shelled out real $$ for it is an incentive to make the maximum use from the expenditure.
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