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Second Life - a very intricate system

Comment comment by VnutZ on 03 November 2006

I'm not really interested in playing these games. Rather, I'm very interested in the dynamic nature of the virtual world from a "how does it work" perspective. To be honest, I know nothing of the simulation software, in something like Second Life, that makes it all work. I read a Wired article about the world and it was absolutely fascinating. The system seems to have an API that allows its users to just create whatever they want and it works - for everybody. I know that it takes designers a decent amount of time just to made conversion games for FPS's that are amazing ... but to make modules that interact appropriately without needing local patching for all users? That's actually quite astounding. It almost seems like MMORPGs like Second Life have achieved inadvertantly that "virtual interface" that movies were depicting for computers decades ago.

I'd enjoy giving the thing a spin to understand it more - but I have no desire to pay usage fees just to learn.

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The good news ? Second Life is free to use and play with.

The client is free, connecting is free (if you have Internet access.. but who doesn't these days?). Basic items and "trial" items in-game are free. Only if you want to actually get some of the better things others have made, you will have to pay them in virtual cash. And in Second Life, you can exchange "real" money for virtual.